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Old Aug 18, 2005, 09:49 PM // 21:49   #1
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Default Secrets of the PvP Necromancer

I bet you're thinking I'm about to post a build here. Pfft, I wish. I'm hoping to start a thread for fellow Necromancer lovers to help us in delivering some great PvP action!

I'm an evil PvE necro. I lust for more. I lust for the blood of human opponents. I lust for PvP.

Yet I find a lacking of threads about a pure PvP necro.

Nine times out of ten, when I go into tombs, I see a necro on every team. What's the secret? What is the role of that necro? I'm jealous of that necro. Help me!

So, without further ado, post your Necromancer PvP builds!
[And if you flame this thread with the "necros suck in PvP", I'll shoot you.]
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Old Aug 18, 2005, 09:50 PM // 21:50   #2
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That Necro is more than likely loaded on curses or purely a battery for the rest of the team.
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Old Aug 18, 2005, 09:57 PM // 21:57   #3
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The reason 9/10 teams in tombs have a necro is because of Putrid Explosion.

Other nice stuff includes:
Shadow of Fear
Enfeebling Blood
Rend enchants
Blood is Power
Order Pain/Vampire
Defile Flesh
Tainted Flesh
Rotting Flesh

There are more useful skills but not too many.
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Old Aug 18, 2005, 10:00 PM // 22:00   #4
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Quote:
Originally Posted by Zeru
The reason 9/10 teams in tombs have a necro is because of Putrid Explosion.
[...]
There are more useful skills but not too many.
How about Life transfer?
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Old Aug 18, 2005, 10:05 PM // 22:05   #5
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Putrid is a reletively powerful AoE spell whereas life transfer just keeps the necro alive at the cost of someone else and is only marginally better than life siphon.

i love necros in all their forms but in PvP their main objective is to keep themselves alive and to provide energy for the healers.
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Old Aug 18, 2005, 10:15 PM // 22:15   #6
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That necro in tombs pvp is using putrid explosion for the chain reaction he can get. More often than not you'll find that his secondary is monk so that he can act as secondary healer until the first body drops. And yes, necros suck in pvp.

*Prepares to be shot.*
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Old Aug 18, 2005, 10:22 PM // 22:22   #7
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The secret is to mash on your putrid key over and over and hope that you're faster than the other guy that's likely doing the same thing.
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Old Aug 18, 2005, 11:45 PM // 23:45   #8
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Necros are in Tombs groups for the following reasons:

Putrid Explosion.


Sorry, that's it. Necros are looked down upon and have trouble finding a team at all, since it's easy for a Fast Casting Mesmer to cast that one spell better than you can (since he won't be beaten to the corpse by a fast casting mesmer).
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Old Aug 19, 2005, 01:05 AM // 01:05   #9
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Quote:
Originally Posted by zehly
How about Life transfer?
Life transfer is one of those things in pvp where you start laughing once you see someone has it cause its so bad. Though pve really isn't any different concerning it either, just more forgiving.

Chaining putrids is a big thing, which is why FC putrids really isn't that useful since you can't chain for more than a couple casts.

Eonwe summed up the way of being a good tombs necro,though it's more a coin flip than anything if both are mashing.
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Old Aug 19, 2005, 01:27 AM // 01:27   #10
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Also u could make a full necro build consisting of sacrifices. Now u can create ur own little army of bone fiends and horrors .
Also dead nova is usefull u can put it on ur bones and they give massive damage if they die then. also u can use dead nova 2 do kamikaze attacks.
putrid is also good 4 that cause.

Me be a necro junky 2
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Old Aug 19, 2005, 01:33 AM // 01:33   #11
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I kind of agree that primary necros aren't so hot in PvP. A lot of skills, perticularly curses, have little change other than a few seconds out of 30+ when you change from 12 to 16. If you go death magic you might want to be a primary necro but otherwise its probably not worth it for one extra pip of degen or whatever. Also, soul reaping sucks, a lot. Most necros benifite from mesmer primary to get fast cast to speed along those 3 second behemoths.
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Old Aug 19, 2005, 01:34 AM // 01:34   #12
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Ignore these non necro believers!

Res sig (duh?)
Blood Ritual (energy for your team)
Putrid (stops other teams necro from owning you while owning them)
Rend Enchantments (stripping)
Chilblains (stripping)
Lingering curse (stripping+half healing)
Deathly Swarm (poor mans chain light except 10x more spamable, it owns.)
I use rigor mortis because it helps vs warders.


Thats what I use if I'm playing pure necro unless they want me to do a secondary with some other skills.
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Old Aug 19, 2005, 02:06 AM // 02:06   #13
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pure...necro? It hurts just to say it. Anyways, out of everything MCS listed, Putrid Explosion is the only thing that makes a primary necro needed.

Heck, most of the other stuff is better on a secondary necro, notably Me/N. Lots of those spells have lengthy casting times that simply do not work without fast-cast if NR is in play.
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Old Aug 19, 2005, 02:44 AM // 02:44   #14
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Quote:
Originally Posted by ComMan
Necros are in Tombs groups for the following reasons:

Putrid Explosion.


Sorry, that's it. Necros are looked down upon and have trouble finding a team at all, since it's easy for a Fast Casting Mesmer to cast that one spell better than you can (since he won't be beaten to the corpse by a fast casting mesmer).
actually Necro/mes can be better then Mes/Necro depending on if you need the runes or don't need fast cast it really depends on what you use and Necro/Mes is probably the best support charecter in the game if played right
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Old Aug 19, 2005, 04:32 AM // 04:32   #15
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Why do peeps hate necros so?

My Necro does over 100+ armor ignoring damage per second. All that for only 5 energy a cast. I can keep that up on a single target for a very very long time. Suck on that elementalists!
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Old Aug 19, 2005, 07:59 AM // 07:59   #16
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100 damage per second? That's kills in 5 seconds, and considering it only costs you 5 energy, you'd be able to mow through entire teams in less than a minute. Hmm, seems like if there were such a build, it be more used! Not buying it. (And that's not including Putrid, which has already been addressed as one of the few reasons to actually have a primary necro.)

And as White Designs pointed out, there's no point to being a primary necro. Their main attribute line, soul reaping, has absolutely no skills in it whatsoever, and the energy battery isn't all that stellar. If you're really into the necro skills, and rightfully so as some are quite useful, then perhaps an ele/necro with a much higher energy base? Or even a mesmer/necro for the fast casting elements, to drop more spells faster. In my opinion, there is really no reason to have a necro primary outside a few very specialized builds (Putrid, BiPer, etc.).

On the other hand, don't confuse this for necro hate. If you'll check other posts about the necromancer and his currently gimped state, you'll find that I am extremely adamant that they make them more effective in PvP. Wouldn't be hard - The devs would simply need to add a set of skills to use with Soul Reaping, and of course fix Nature's Renewal. But yeah, I love necromancers and will be the first to jump back on the undead ship as soon as they've been balanced for pvp.

Last edited by Calibretto_9; Aug 19, 2005 at 08:03 AM // 08:03..
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Old Aug 19, 2005, 09:23 PM // 21:23   #17
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Actually if it weren't for the predominance of Nature's Renewal teams Necros would not only be extremely powerful in PvP, but also indispensable as the best source of enchantment removal!
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Old Aug 19, 2005, 10:02 PM // 22:02   #18
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Quote:
Originally Posted by manveruppd
Actually if it weren't for the predominance of Nature's Renewal teams Necros would not only be extremely powerful in PvP, but also indispensable as the best source of enchantment removal!
A lot of Necros already are used for enchantment removal. But all those skills are better on a Me/N anyway. It'd still be for Putrid.

Last edited by White Designs; Aug 19, 2005 at 10:07 PM // 22:07..
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Old Aug 19, 2005, 11:14 PM // 23:14   #19
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Again, there isn't a skill a necromancer can use that another class can't use, therefore the only reason to go primary would be for the runes. As far as enchantment removal goes, I'm sure curses at 12 is more than enough to handle the problem and give you access to a different primary. I compare soul reaping to strength in certain aspects. The effects of strength aren't all that impressive, but it's balanced out by having a long list of skills, some useful, some not. The similarities are that both soul reaping and strength provide minor boosts. The difference is that soul reaping has absolutely no skills, which sadly hinders the success of necromancers. The devs merely need to add a handful of unique skills to soul reaping to make a necromancer primary necessary.
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Old Aug 19, 2005, 11:48 PM // 23:48   #20
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Certainly you don't need to be a primary necro to run enchantment removals, but if you're going to be a mesmer primary you may as well use the mesmer enchantment-removal spells so you don't have to spread your attribute points too much. Necro removals are more powerful, but the mesmer's are decent too.
However, enchantment-removal will only be about a third of your skill bar (half at most) whether you are a mesmer or a necro. Nobody goes into the Tombs to do that and nothing else (except NR spammers )! If you go as a primary Necro you won't be doing JUST enchantment-removal, but you can be sure that you'll be rending as good as any Me/Ne, possibly better, and you'll be using the Blood or Curses skill lines to their full effect, and not just for enchantment removal, so you won't be handicapped by having spread your attributes too thin.
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